Fingerzilla – Android Game Review
Fingerzilla is a new “Tap and Destroy” game from developers Inert Soap that puts you to work crushing everything in sight. Instead of using guns, a giant dragon or a dinosaur your weapon of choice will be your finger. Using a finger to take down cities sounds great right? Well it would be if Fingerzilla didn’t have a few issues. What’s the problem with the game? Read on to find out….
The premise of the game is about as simple as you can get; just tap the screen to destroy stuff. You’ll destroy buildings, people, cars, tanks, trees… pretty much everything you see on your screen. The quicker you tap, the more you’ll destroy and the higher your score will be. There is a “Panic Meter” at the top of the screen and you’ll want to keep it in the max to improve your score. Combos can also be pulled off by smashing buildings shown at the top (transparent) for extra score and time bonuses. Levels are unlocked by Shiny Tokens which are earned through gameplay or bought; actually most of the game revolves around the whole Token concept so keep that in mind while you’re playing.
There seem to be quite a few levels in Fingerzilla and there are a lot of add-ons that can be purchased as well. As for the Add-Ons, there are 5 different tiers of them with levels, unique buildings, named buildings, people boosts and game boosts. There are 33 add-ons in all which is way more than most games, and a little too much in my opinion. Extra content is great, but it’s going to cost around 5,000-6,000 tokens to get it all. 3,200 tokens runs around 3 bucks so buying all the content will be around 5 -6 dollars when it’s all said and done. A few of the add-ons were pretty cool like the mutation pack, and you can squish your friends from Facebook or your contacts list if you purchase the “Name Pack” from the add-on menu.
Okay, tapping to destroy whole cities is quite a bit of fun, but the game could definitely use a little tune-up. The token thing gets pretty annoying as you’ll need them to move on to the next level or to buy any additional content which there is quite a bit of. I also had gameplay issues on my rooted Captivate (Galaxy S) which is rare to be honest, there were quite a few phone lockups, and several laggy screens as well. Instead of adding new content for people to squash, they should work on squishing the bugs in the game. Might not run like that on all devices, but going off my phone and the market comments I’m not the only one with some issues. That being said, Fingerzilla isn’t a bad game, it just needs a little work and a lot less of the shiny tokens. You can check out Fingerzilla in the Android market for free.
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